Instead of creating a narrative with one or more rigidly predefined endings, the designer can focus on the rules of the simulation, and let the story emerge spontaneously through the interaction of the player and the rule system during the course of game
Instead of creating a narrative with one or more rigidly predefined endings, the designer can focus on the rules of the simulation, and let the story emerge spontaneously through the interaction of the player and the rule system during the course of game
与预先设立一个或多个结果不同,设计师可以专注于模拟法则的建立,透过游戏过程中法则系统与玩者之间的互动关系来让故事自然地发展。